Celerity

Vampires who appear more graceful or poised than their fellow kindred, those who are fluid dancers or perhaps quicker on foot. They do not exceed Olympians or sure footed mammals however their ability of bursts of speed leave those who wish them harm far more difficult to keep up with them.
 * Tireless Tread: They find more traction than others and can sprint distances longer yet they can't perform other actions and will not exceed 10 to 15 miles an hour.

Advanced Celerity

 * Flawless Parry: Their speed and poise make them a little harder to hit for limited periods of time with their ability to move with a fluidity that surpasses others. They can not dodge a bullet though their attackers will find their blows will not always hit the mark.
 * Precision: A state of meditation with a clarity they may use tom execute attacks at a cost, of soon after wearing themselves out.
 * Wire Act: The vampire again can use a short burst of added speed to gain traction up a vertical wall or surface of around 6 foot or so before they will need to push back off. Think of it as something of an acrobatic skill and the vampire in question will be more athletic.