Potence

All kindred are naturally stronger than a human though those with Potence exceed that of perhaps several humans at times. While strong, they are not allowed as with all powers allowed to break the consent of another player.
 * Prowess: The vampire has reached a level where they may use their own blood to refuel, they do not need to feed as often as normal to prevent from falling into a frenzy.
 * Puissance Minor: By re-doubling their effort, the vampire is able to better overcome physical challenge that he may have otherwise failed without that burst of focus.

Advanced Potence

 * Puissance Major: The vampires strength allows them to lift object or organics many times that of their own body weight. This also allows them to deliver impressive physical blows however this is dictated by your size and that of your opponents.
 * Relentless Pursuit: Your legs have the ability of allowing you to jump higher distances though perhaps not as much as hybrids with such abilities. This discipline comes in handy when needing to scale objects in your way, for example fences.
 * Imprint: If your physically hold another, you can summon the ability of strength strong enough to attempt to crack or break bones, though you will require enough time, for example holding someone for a few seconds will not be enough to summon and use this power, you must also keep in mind your target must be held still and your concentration is paramount to this working.
 * Master Of The Forge: A vampire with this discipline has a deeper understanding of the meanings behind weaponry, they may gain an understanding of the weapon in question and are able to repair it if broken or even copy the design.